Here are some top reasons to work with Xavier (that is, me).
I love working with indies and solo devs, as it makes me feel really invested in the project. If you've got an indie project, here's how I can help:
🌊 I can own the whole audio pipeline from creation, hookup and mixing for release without hand-holding, allowing small teams and solo devs to focus on other game systems.
🌊 I always keep everything organised so things don’t slip through the net during development, and ensures you can continue to work on it once I’m done.
🌊 My strong music theory knowledge means I’m a great fit for rhythm games or anything that needs complex music implementation.
I'm very up for contract work with studios or with outsourcing teams to help get projects over the line. I've worked with iGame.Audio as a Technical Sound Designer for several years. If this is you, here's what I can do:
⚡ I’m used to parachuting in for overflow work near release: just point me at a spreadsheet or Jira!
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I’m particularly useful at implementation, since I’m comfortable in both Unity and Unreal, natively and with middleware. ⚡ I’ve got a good handle on Reaper, iZotope and Waves, and I’m used to adapting to different naming conventions, delivery formats and loudness targets so I can slot into an existing pipeline quickly.